Altough it is not my first rig, it was a methodical one.
Experimenting with shaders and textural animations. My favourite show character gained another
dimension.
Model rendered
Refence from Adventure Time
Wing flapping animation
Sofware used:
Blender
Textural feca animation rig
Node construction of wing texture
Deconstruction of model
Some of face animation textures
modeling, procedural texturing, UV mapping, rigging, animating and textural animation